﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace FourKill.Engine
{
    /// <summary>
    /// A stationary Game Object like a tree
    /// </summary>
    public interface IGameObject : IPlacement
    {
        IObjectViewLocation LocationRelativeToCamera { get; set; }
        void UpdateLocation(IPaintableContext context);
        void Tick();
        int ObjectId { get; set; }
        double Speed { get; set; }
        int FrameIndex { get; set; }
        Color Color { get; set; }
        string ObjectName { get; set; }
        IPaintable Painter { get; }
        List<Coordinates3D> Path { get; set; }
    }
}
